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Job Title: Artist III - VFX Artist (NST)
Computers, Software, Information Technology, Research & Development
Artist III - VFX Artist (NST)
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
DESCRIPTION OF DUTIES
Works directly with art leadership to help visualize and develop VFX targets.
Takes ownership of the VFX requirements of a product’s development.
May lead members of the art production team in the assigned project.
Creates VFX content for game development products that meet required direction and quality specifications.
Creates illustrations, models, textures, environments, objects, and animations for 3D and 2D visual assets.
Supports the growth of new or enhanced art development tools and techniques.
Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
Mentors less experienced members of the team.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness
Qualifications & Requirements
SUMMARY OF REQUIREMENTS
4 or more years of professional experience in game development.
Proven artistic and technical skills in 3D and or 2D art production.
Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
Strong communication skills to effectively communicate technique to other members of the team.
Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Houdini, Zbrush, Substance Painter, etc.)
Undergraduate degree in art or related field; or equivalent education and experience.
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